![]() ![]() But HoudiniFX is 4500$ if you want to render with “unlimited” resolution. And if I compare Blender to Houdini (which is best option and most affordable solution for vfx) Blender’s simulations can’t interact with each other, you can’t mix liquid, rigid, soft, cloth, hair, gas simulation with interaction – with Houdini you can mix anything, simulations and procedural modelling and animation. Only Blender has most of these tools, but my experience (many many times, even this year) are not success, crash many times without reason, workflow and UI is unfriendly which makes it slow in production. Modo doesn’t have motion tracking or full feature set for animations / motion graphics (but it has better sculpting and texturing tools, and their new child – meshfusion), LW has good tools for basic things, but it doesn’t have motion tracking either, it doesn’t have sculpting features but sure you can use Zbrush / 3D-coat with LW but then your workflow isn’t as smooth as in C4D. Modo took big steps in development few years ago, but not anymore. If you are comparing C4D to LW or Modo then yes, C4D is more expensive but its also more complete solution for many things (animation, modelling, sculpting, texturing, simulation, camera tracking, rendering etc.). I think 3600$ one time, plus 650$ upgrade price is affordable, C4D is absolutely most stable 3D software on market. ![]() ![]() With Maya and 3DS Max you will lose your software when you stop subscription. First time price is 3600$… after that with MSA you can have upgrade with 650$ / version (year) And if you stop your MSA agreement you will still have the latest version which you have upgraded. ![]()
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